These documents provide educators with practical ideas on how to promote the four different areas of computational thinking (Decomposition, Pattern Recognition, Abstraction and Algorithmic design) with a bunch of example activities, questions and games that can be applied across the
#CardboardConstruction Activity Page – June 2020
Curriculum Connections Science and Technology Systems & Interactions | Techniques & Instruments Technological design process poster Tool List: Cardboard, Cutters, Connectors, Creativity Resources How to make a pinko board Motion Mechanics | From CDP Website Cardboard Fundamentals link to adafruit
#LightUpOurDays Activity Page • June 2020
#LightUpOurDays is a huge theme in STEAM education. The ideas explore how to use light and shadow to create unique forms of art and expression… Educators can use these resources to inspire their students to play with light and
#ExploringSpinning Activity Page • May 2020
Get Inspired from other Makers #ExploringSpinning Curriculum Connections #ExploringSpinning During this Live Stream we will explore some of the key concepts behind two of Newton’s Laws. All the while demonstrating how these laws apply to spinners. Law 1 “a
#KitchenTableTinkering Activity Page • May 2020
YouTube Link Brown Bagging it! 10 Minute Design Thinking Challenges MATRIX | Teacher’s Guide
#citystory Activity Page • April 2020
Welcome to our first live stream called #citystory A city story can be about anything that might happen in the city or the country. Making small models of houses and buildings will help make your stories come alive… What
OCS Presents: Raspberry Pi in the Classroom Learnshop
LEARN hosted an exciting learnshop on Raspberry Pi exploring ways to integrate this mini computer into the classroom. Our Raspberry Pi educational site See more pictures of the day on our cloud
52 STEAM Challenges
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