Games, Game-based learning and Gamification
Whether you’re a teacher or a student, using games and game-based strategies is a great way to learn. It’s that one sure-fire answer to the question: “What will engage students?” The Chronos Timeline playing-card game posted last year has already inspired several consultants, teachers and LEARN community partners to start developing their own games, and strategies and technologies to help students themselves create and share their own games are already available. Check out the latest fun ways to learn and review history in the elementary program below.
Also, for some great info on gamification, game-based learning, and on other related strategies, you might also want to read some of our blog entries!
- Do Board Games Have a Place in Education?
- All Fun and Games: Gamifying a Language Classroom
- La ludification d’une classe de FLS
- Beyond the Textbook: Gamifying Classroom Management
- 10 Years Later: Is Creativity Still Being Killed in Schools?
- La ludopédagogie
And finally, consider how Design-Thinking can help in Game Creation in Social Sciences:
Looking into how to make a game?
>> Design-Thinking and Game Creation Templates
Visit our new “How to make a game” page to get started on making your own game, or to help your own students create their own. There you will find templates for designing games, but also a list of games for inspiration, and to get you “Ideating” big time!
Current Gaming Strategies using S and T materials:
An I-Spy gaming strategy for Societies in 1500.
A learning strategy/game that students can play after covering societies circa 1500, this I-Spy strategy provides clues that require students to search for corresponding documents in a larger “book-sized” image. Go to page
Cycle 2: Explora Card and Board Game
Here’s a board game design by Joelle Barbeau of Riverside School Board, to test your knowledge on a given society, in this case for New-France in 1745! Inspired by games like FAUNA … Explora is a board game using playing cards and a timeline/map board that allows students to locate events and people in time and space. It’s a fun way to review a society and remind students of what they have learned throughout the year. Visit the main Explora Game page. Go to page
Cycle 2 card game: Review Societies and Connect the Facts!
Teams amass points by identifying the societies portrayed on playing cards, by classifying the information according to the aspects, and by connecting documents to various concepts. Over a hundred cards are being produced for Inca, Iroquoian and Algonquian societies, along with vocabulary words, and additional images and media. This card game strategy could be used to review and remind students of the facts related to these societies. Go to page
Cycle 2 and 3 card game: Chronos Timeline
Work (and play!) with chronology in the social sciences. Chronos, is a board game inspired by Timeline, that features the 35+ events from the primary history program. Chronos stimulates motivation in your students and promotes collaborative work. Throughout the game, students must build timelines in a competitive context. At the same time, they have to validate hypotheses in order to situate the events in relation to each other. Variations of the game are also proposed. The target audience for the game is the 3rd cycle of primary school. Go to page